<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
    <title>Three.js - Background bad aspect</title>
    <style>
    html, body {
        height: 100%;
        margin: 0;
    }
    #c {
        width: 100%;
        height: 100%;
        display: block;
    }
    </style>
  </head>
  <body>
    <canvas id="c"></canvas>
  </body>
<script type="importmap">
{
  "imports": {
    "three": "../../build/three.module.js"
  }
}
</script>

<script type="module">
import * as THREE from 'three';

function main() {

	const canvas = document.querySelector( '#c' );
	const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
	renderer.autoClearColor = false;

	const fov = 75;
	const aspect = 2; // the canvas default
	const near = 0.1;
	const far = 5;
	const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
	camera.position.z = 2;

	const scene = new THREE.Scene();

	{

		const color = 0xFFFFFF;
		const intensity = 3;
		const light = new THREE.DirectionalLight( color, intensity );
		light.position.set( - 1, 2, 4 );
		scene.add( light );

	}

	const boxWidth = 1;
	const boxHeight = 1;
	const boxDepth = 1;
	const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );

	function makeInstance( geometry, color, x ) {

		const material = new THREE.MeshPhongMaterial( { color } );

		const cube = new THREE.Mesh( geometry, material );
		scene.add( cube );

		cube.position.x = x;

		return cube;

	}

	const cubes = [
		makeInstance( geometry, 0x44aa88, 0 ),
		makeInstance( geometry, 0x8844aa, - 2 ),
		makeInstance( geometry, 0xaa8844, 2 ),
	];

	const bgCamera = new THREE.OrthographicCamera(
		- 1, // left
		1, // right
		1, // top
		- 1, // bottom
		- 1, // near,
		1, // far
	);

	const bgScene = new THREE.Scene();

	const loader = new THREE.TextureLoader();
	const bgTexture = loader.load( 'resources/images/daikanyama.jpg' );
	let bgMesh;
	{

		const plane = new THREE.PlaneGeometry( 2, 2 );
		const material = new THREE.MeshBasicMaterial( {
			map: bgTexture,
			depthTest: false,
		} );
		bgMesh = new THREE.Mesh( plane, material );
		bgScene.add( bgMesh );

	}

	function resizeRendererToDisplaySize( renderer ) {

		const canvas = renderer.domElement;
		const width = canvas.clientWidth;
		const height = canvas.clientHeight;
		const needResize = canvas.width !== width || canvas.height !== height;
		if ( needResize ) {

			renderer.setSize( width, height, false );

		}

		return needResize;

	}

	function render( time ) {

		time *= 0.001;

		if ( resizeRendererToDisplaySize( renderer ) ) {

			const canvas = renderer.domElement;
			const canvasAspect = canvas.clientWidth / canvas.clientHeight;
			camera.aspect = canvasAspect;
			camera.updateProjectionMatrix();

		}

		cubes.forEach( ( cube, ndx ) => {

			const speed = 1 + ndx * .1;
			const rot = time * speed;
			cube.rotation.x = rot;
			cube.rotation.y = rot;

		} );

		renderer.render( bgScene, bgCamera );
		renderer.render( scene, camera );

		requestAnimationFrame( render );

	}

	requestAnimationFrame( render );

}

main();
</script>
</html>
